Squad
How your players grow, the tasks you assign them, the roles they fit, and how your manager level and talents shape your club.
4 articles
Player TasksSolo queue, rest, replay analysis, scouting, negotiation. What each task does, how condition affects progression, and why exhausted players stop improving.
How players grow: potential, attributes, and progressionHow player attributes grow, why progression stalls at 99/100, why matches grow players faster than solo queue, whether nationality matters, and how junior players develop.
Player roles: how they work and how to change themHow player roles work in ESMO: CS roles come from attributes (not settable); MOBA positions are settable but suitability depends on attributes. How to retrain, and why a player's profile…
Manager level and talentsHow your manager level works, where talent points come from, what the three talent trees do (Negotiator, CS Specialist, MOBA Specialist), and how to reset them.
