This is the long answer to "why isn't my player getting better?" If you only want the short answer, it's almost always one of three things: condition is too low, the attribute has hit the player's potential, or the player just hasn't done enough of the right activity yet.
Attributes: the 0 to 100 scale
Every player has a set of attributes (accuracy, decision-making, leadership, stamina, etc.) shown on the player profile, all on a 0 to 100 scale. Higher is better. Those attributes are what actually drive your players' performance in matches.
Each attribute has two values:
Current: what the player can do right now.
Potential: the ceiling for that attribute. The player can never go above it.
Potential is a hard cap, per attribute
The potential value shown on a player is the actual maximum that attribute can reach. It is not a guess, it is not a scouting estimate, and training does not "unlock" extra potential.
If a player has a potential of 90 for accuracy, their accuracy will rise toward 90 with training and stop there. It will never become 91, no matter how much solo queue they do.
This is per attribute. A player might be 90-capped on accuracy but 75-capped on leadership. Each attribute has its own ceiling.
How attributes go up
Attributes grow when a player does an activity that targets them. Each activity has its own attribute focus:
Solo Queue grows mechanical attributes (accuracy, dexterity, precision, quickness).
Replay Analysis grows mental attributes (decision-making, leadership, memory, precision, vision).
Scheduled matches (league games, cup games, tournaments) grow both, and grow them faster than solo queue does.
The actual gain on any given session is probabilistic. It depends on:
How much condition the player has (the biggest factor).
How much morale the player has.
The player's age (younger learns faster, with a fall-off as they get older).
The player's personality (professionalism, ambition).
How close the attribute already is to potential.
Why does progression stop at 99/100?
The closer an attribute is to its potential, the less likely it is to grow on any given activity. This curve gets steep at the end. The final points before potential can take a long time, sometimes many in-game sessions.
If a player is stuck at 99 with a potential of 100, that is normal. You will get the last point eventually if you keep them on the right activities with good condition. If they are stuck at 99 with a potential of 99, then they are simply done growing that attribute. Check the potential value, not just the current one.
Player XP and the talent forest
In addition to attribute growth, players earn XP from every task and match they complete. As they accumulate XP, they level up, and each level grants them a talent point.
You spend a player's talent points on their own talent forest, separate from your manager talents. The player forest has two trees:
Discipline: sharpens the player's work ethic and how much they get out of each task.
Resilience: hardens the player against the things that drain them (fatigue, low morale, age decline).
Player levels and talents are separate from your own manager level and manager talents. See the Manager Level and Talents article for that side.
Matches grow players faster than training
A scheduled competitive match is meaningfully more effective for player growth than a solo queue session of the same length. This is intentional. Matches are the highest-pressure environment a player faces, and they learn the most from them.
So if you want a player to grow:
Keep them on the active squad so they actually play scheduled matches.
Fill the rest of their time with solo queue or replay analysis based on what attributes you want to grow.
Keep their condition high so matches and training actually pay off.
FAQ
Does my player's country affect their potential or growth?
No. Country is purely cosmetic. Two players with the same attributes and potential will progress at the same rate regardless of where they're from.
Solo queue or scheduled matches: what is better for juniors?
Scheduled matches, by a lot. If your junior is good enough to play in your league or cup matches, put them on the active squad. They will grow much faster than they would in solo queue alone.
If they cannot start (other players are clearly better), solo queue is still better than nothing. Mix in replay analysis for mental attributes.
What does "re-analysing" a player mean?
Re-analysing refers to the Replay Analysis task. The player watches recorded matches to sharpen their game sense. This grows their mental attributes (decision-making, leadership, memory, precision, vision). It does not affect their mechanical attributes, those are grown by playing.
Can a player's potential change over time?
No. Potential is set when the player is generated and stays the same for their entire career. What can change is your scout's estimate of that potential, which gets more accurate as your scouting on the player improves.
Solo queue vs replay analysis: what's the difference?
Solo Queue: the player plays ranked games. Grows mechanical attributes.
Replay Analysis: the player studies recorded games. Grows mental attributes.
Mix both based on what you want the player to improve.
My player's potential is 75 but he's playing great. Is potential a bug?
No. Potential is the cap on raw attribute values. A player with potential 75 can absolutely outperform a player with potential 85 in a real match if they have better tactics, better team synergy, better form (condition + morale), or better counter-picks against your opponent. Potential is the long-term ceiling, not the current quality.
