You manage your players' time by assigning them tasks. Each task does something different: some grow attributes, some recover condition, some unlock scouting info. Picking the right mix is the core of player development.
The tasks
Solo Queue
The player grinds ranked games to sharpen their mechanical skills.
Gains XP and improves mechanical attributes (accuracy, dexterity, precision, quickness)
Slight morale boost
Drains condition over time
While playing, the player may also scout free agents (see "Where do scouted free agents show up?" below)
Rest
The player takes a break to recharge.
Recovers condition (the only task that does)
Recovers morale
Small XP gain
Drains nothing
Replay Analysis
The player studies recorded games to sharpen their game sense.
Gains XP and improves mental attributes (decision-making, leadership, memory, precision, vision)
Morale boost when attributes actually improve
Drains condition (less than solo queue)
Player Scouting
The player observes another player to build a scouting report.
Generates intel on the target player
No attribute gains for the scouter
Slight morale boost
Drains condition
Takes a noticeable chunk of time per scouting report
Contract Negotiation
The player negotiates with a target during a transfer window.
No XP, no attribute changes, no condition or morale impact
Short fixed duration
FAQ
Why aren't my players progressing in solo queue? They're always exhausted.
Condition is the biggest factor in how much a player learns from any task. A fresh player progresses at full speed. A tired or exhausted player barely progresses at all.
Rough sense of how condition affects progression:
Fresh: full progression
Good: near full
Medium: noticeably reduced
Tired: heavily reduced
Exhausted: almost none
Dead: none
Solo queue drains condition. If you keep a player on solo queue back-to-back without Rest, their condition keeps falling until they stop learning. Cycle in the Rest task regularly. As a rough rule of thumb, plan for more rest than solo queue, especially if your player has low stamina, natural fitness, or professionalism.
Morale matters too, but condition is the bigger lever.
How fast do players recover with Rest?
Recovery is gradual: a long uninterrupted rest takes a player from empty to full. Shorter rests give partial recovery proportionally. Players with high natural fitness and stamina recover faster, players with low ones recover slower. Younger players also recover faster than older ones.
My players are still tired even when I rest them constantly. Why?
Rest is not the only thing affecting condition. Scheduled matches (league games, tournaments, cup matches) also drain condition, and you cannot skip them once you are signed up. If your club is in a lot of competitions, the matchday fatigue alone can keep your roster tired.
Things to check:
Are you in multiple cups or tournaments running at the same time? Each one adds matchdays.
Are you also running solo queue or replay analysis on top of those matches? That stacks.
Are your players physically fragile (low stamina, low natural fitness)? They'll burn out faster than a pro-minded squad.
If matchday density is the problem, the only fix is to compete in fewer optional cups, or to invest in players with better physical attributes over time.
Does training a tired player still do something?
A little, but very little. You're mostly wasting their time. Rest them first.
Why doesn't Player Scouting improve the scout's own attributes?
It's a research task, not a training one. The scout is gathering intel on someone else, not working on their own game. Use Solo Queue or Replay Analysis if you want the scout to grow.
Can I assign multiple tasks at once?
No. A player can only be on one task at a time. Pick the one that matches what you're trying to develop right now.
Where do scouted free agents show up?
When a player on Solo Queue runs into a free agent, that free agent gets added to your Scouted Players list. You can find them under the Scouting screen, where you can filter and search by attributes once you have enough scouting info on them.
You can also scout players by playing against them in competitions or matchmaking, not just through solo queue.
